AN IMMERSIVE FUNGITAL GAME
Fungimushi

Projects
Area Of Work
Plug & Play Creations

Services
Creative direction
Creative production
Art direction
Interactive design
Design
3D / 2D Animation

Taking place amidst a fantastical fungi universe, players team up to find the best way to solve the puzzle platformer in front of them. Increasingly, lines between our tangible and intangible worlds are blurred, carving a path for a new type of play. At Gentilhomme, we blend boundary-pushing technology with worldbuilding to create unique moments of magic.

To guide Fungimushi through charming and evil worlds, move wooden blocks across a surface. Physically add and slide them to align logs along Fungimushi’s path to traverse the threatening forest. Careful, multiple obstacles will appear along the way and time is of the essence! React quickly and use your blocks sparingly while discovering what lies in the shadows.
Credits
Executive Creative Director Thibaut Duverneix
Executive Producer Johanna Marsal
Creative Director Guillaume Cardell
Art Director Mathieu Léger
Multimedia Director Lucie Brillouet
Production Coordinator Angèle Beaufront
Creative Technologist & Sound Designer Marouane Sahbi
Motion Designer, 3D Unreal Engine Artist & Concept Artist Miriam Diana Pelletier
3D Unreal Engine Artists Étienne Garon-Vincent, François de l’Isle
Motion Designer, 3D Printing & Game Designer Arnaud Mellinger
Photographer, Editor & Motion Designer Maxime Roux